Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 1b67b08c6b DX9 and DX11 working with new pixel format layouts %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 54bb560e81 Removed a bunch of pixel formats %!s(int64=13) %!d(string=hai) anos
  Marko Pintera ede19ab51a All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
  Marko Pintera adf8226151 Renamed blend modes %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 8bd15d0742 FontImporter now compiles - Freetype libraries were wrong earlier %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 1fa581e378 Tiny changes, removed some non relevant lines %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0168ffa28f DX11 works with new depth stencil approach %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 570e911896 Merged Depth stencil surface into Texture class for DX9 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 36c37b43ff DX11 renderer works %!s(int64=13) %!d(string=hai) anos
  Marko Pintera a249cfc990 More work on DX11 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 01243d6be4 Removed some useless cg stuff %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 656d3e7b07 Renamed all of the hardware buffers %!s(int64=13) %!d(string=hai) anos
  Marko Pintera dc14ccc440 Refactored some enums and started work on generic buffers %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c06e053b50 Moved GLSL param parsing into a separate file %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0b7ea14ec7 Removed unused methods from DX9 and GL render system %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e43692cee0 Ability to specify depth stencil buffer format %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 1fcc2b5929 Removed DX11 HardwarePixelBuffer & it now compiles %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c2cba92975 Work on DX11 textures and HardwarePixelBuffer. %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 323608b2b8 More DX11 buffers %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 68dc280360 More work on DX11 %!s(int64=13) %!d(string=hai) anos