Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 63c189c3c6 Ported D3D9 to use memory allocator %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e090e96915 CoreGpuObject %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 5c64304d91 Re-enabled D3D9ResourceManager (still crashes on quit, but will fix with new way of resource management) %!s(int64=13) %!d(string=hai) anos
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 25fcacb372 added destroy() for vertex/index/vertex declarations %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c06e053b50 Moved GLSL param parsing into a separate file %!s(int64=13) %!d(string=hai) anos
  Marko Pintera caf40bae61 Added GLGpuParamBlock %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 9b005cea53 D3D9 render system ported to x64 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera a884d33548 Exception ported %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos