Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1e0c79d624 Made getCustomAttribute const %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 724a22fd65 Ported GL renderer memory allocations %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 34662227f0 Made multirender textures immutable %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e090e96915 CoreGpuObject %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 8c9ac4d5ce RenderTarget derived classes now have destroy() %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer %!s(int64=13) %!d(string=hai) anos
  Marko Pintera f31858229c GL with new depth stencil works %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 570e911896 Merged Depth stencil surface into Texture class for DX9 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 656d3e7b07 Renamed all of the hardware buffers %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 978cea27c4 Finished up adding MultiRenderTextures %!s(int64=13) %!d(string=hai) anos