Histórico de commits

Autor SHA1 Mensagem Data
  Marko Pintera 4f682ae5ce Added option to load a resource without its dependencies 10 anos atrás
  Marko Pintera 927a721f58 Added C# Prefab 10 anos atrás
  Marko Pintera e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 anos atrás
  Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 anos atrás
  Marko Pintera 5ac5f7fec0 PrefabDiff tested, fixed and working 10 anos atrás
  Marko Pintera 4347837545 Added tangent and normal generation for meshes 10 anos atrás
  Marko Pintera ad509cfa35 Prefab and prefab diff unit test 10 anos atrás
  Marko Pintera 57733a8660 WIP Prefabs and PrefabDiff 10 anos atrás
  Marko Pintera 9a0e9b0b78 Linked native and managed diff 10 anos atrás
  Marko Pintera 1ff5442ad7 Better RTTI object cloning (untested) 10 anos atrás
  Marko Pintera 41081c5120 FBX animation curve import WIP 10 anos atrás
  Marko Pintera bdcfc5302f Added unit test for binarx diff (untested) 10 anos atrás
  Marko Pintera 66ead8f27e Binary serializer fixed after the refactor 10 anos atrás
  Marko Pintera 9820a801ee WIP reflectable object diff 10 anos atrás
  Marko Pintera 78764c9a30 FBX animation import (WIP) 10 anos atrás
  Marko Pintera 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 anos atrás
  Marko Pintera 05bef870f2 Unit test for managed diff passes 10 anos atrás
  Marko Pintera fe9db60c5a Added support for managed unit tests and a unit test for managed diff 10 anos atrás
  Marko Pintera d4f071556d Added code for managed serializable object diffs (WIP) 10 anos atrás
  Marko Pintera 120caac66e Added FBX import for bones and bone influences (skin) 10 anos atrás
  Marko Pintera 40ca21f0e1 Added FBX blend shape import 10 anos atrás
  Marko Pintera 16abc5b4bf Getting Hierarchy window to work 10 anos atrás
  Marko Pintera 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown 10 anos atrás
  Marko Pintera 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 anos atrás
  Marko Pintera 400e85d85b Added stack trace to debug log 10 anos atrás
  Marko Pintera bc5f01ff6e Improved ProjectWindow label look slightly 10 anos atrás
  Marko Pintera 402b8f9953 Project window rename works 10 anos atrás
  Marko Pintera 09ea24b888 C# DialogBox class ready to use 10 anos atrás
  Marko Pintera fbb6f3980f WIP ProjectWindow rename & delete 10 anos atrás
  Marko Pintera 821669e443 Fixed clip() method so that it will also keep origin coordinates clipped 10 anos atrás