Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing il y a 10 ans
  Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore il y a 11 ans
  Marko Pintera 1f8b1397d7 More fixes due to assembly refresh changes - Editor runs il y a 11 ans
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) il y a 11 ans
  Marko Pintera d61a7ecffd A lot more work on C# scene window il y a 11 ans
  Marko Pintera 291d0bb7bd Fixed render target properties so they are updated properly il y a 11 ans
  Marko Pintera 49c177131f Added tracking of editor widget focus and a way to transform screen to widget coordinates il y a 11 ans
  Marko Pintera e4d4e884c9 Handle abort signal instead of exit il y a 11 ans
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization il y a 11 ans
  Marko Pintera 6509cf4a7a Creating EditorWindow from C# works il y a 11 ans
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe il y a 11 ans