تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Marko Pintera 927a721f58 Added C# Prefab 10 سال پیش
  Marko Pintera 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 سال پیش
  Marko Pintera d4f071556d Added code for managed serializable object diffs (WIP) 10 سال پیش
  Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces 10 سال پیش
  Marko Pintera b74cf06aa0 C# versions of Shader and Material resources 10 سال پیش
  Marko Pintera 3ef35e0667 Added C# PlainText and ScriptCode 10 سال پیش
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 سال پیش
  Marko Pintera 25aca52bc3 Added C# Texture and implemented Texture2D 11 سال پیش
  Marko Pintera d231b89e53 Fixed OpenGL texture binding 11 سال پیش
  Marko Pintera 5796d726b7 Added clone method to SerializedProperty (untested) 11 سال پیش
  Marko Pintera 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 سال پیش
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 سال پیش
  Marko Pintera 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 سال پیش