Marko Pintera
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8606499f7a
More memory allocator related changes
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%!s(int64=12) %!d(string=hai) anos |
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ad0d30efcd
Ported MeshData so it both allocates and deallocates memory internally
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%!s(int64=12) %!d(string=hai) anos |
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54c08871e0
Renamed handles and add GameObject handles
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%!s(int64=12) %!d(string=hai) anos |
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15a13feeb0
Updated MeshData so it is much easier to use
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%!s(int64=12) %!d(string=hai) anos |
Marko Pintera
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1cfbcc30a9
Text visible on the screen
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%!s(int64=12) %!d(string=hai) anos |
Marko Pintera
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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%!s(int64=13) %!d(string=hai) anos |