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BansheeEngine
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Marko Pintera
86e70a3b26
Ported all CoreObjects to use custom allocators
12 anni fa
Marko Pintera
05e0af19b4
Resources call destroy() automatically when reference count reaches 0
13 anni fa
Marko Pintera
7b80bdaff7
Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released
13 anni fa
Marko Pintera
6c2fc529be
Added D3D11 render states
13 anni fa