Historia zmian

Autor SHA1 Wiadomość Data
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems 13 lat temu
  Marko Pintera 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 lat temu
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 lat temu
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 lat temu
  Marko Pintera e090e96915 CoreGpuObject 13 lat temu
  Marko Pintera 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 lat temu
  Marko Pintera 8c9ac4d5ce RenderTarget derived classes now have destroy() 13 lat temu
  Marko Pintera f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 lat temu
  Marko Pintera 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 lat temu
  Marko Pintera 0168ffa28f DX11 works with new depth stencil approach 13 lat temu
  Marko Pintera 36c37b43ff DX11 renderer works 13 lat temu
  Marko Pintera afc811967c Modified window creation parameters so they're more intuitive 13 lat temu
  Marko Pintera 771f1e8e6c Refactored RenderTexture initialization and creation 13 lat temu
  Marko Pintera e43692cee0 Ability to specify depth stencil buffer format 13 lat temu
  Marko Pintera 3e20948845 Added DX11RenderTexture 13 lat temu
  Marko Pintera 854364a16f A bunch of small changes before I start editing RenderTexture 13 lat temu
  Marko Pintera 466d7dba98 Added DX11 texture manager and depth stencil buffer 13 lat temu
  Marko Pintera c2cba92975 Work on DX11 textures and HardwarePixelBuffer. 13 lat temu
  Marko Pintera cd4008400e Added DX11 RenderWindow 13 lat temu