Marko Pintera
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5eeed8897c
Refactored how are render targets handled in all of the render systems
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13 lat temu |
Marko Pintera
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181d9f6431
RenderTexture is initialized fully via initialize() and is immutable after
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13 lat temu |
Marko Pintera
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05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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13 lat temu |
Marko Pintera
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7b80bdaff7
Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released
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13 lat temu |
Marko Pintera
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e090e96915
CoreGpuObject
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13 lat temu |
Marko Pintera
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59628fa944
Renamed IDestroyable to CoreGpuObject and added more features to it
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13 lat temu |
Marko Pintera
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8c9ac4d5ce
RenderTarget derived classes now have destroy()
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13 lat temu |
Marko Pintera
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f53903ed37
Render queue automatically detects if its being called from render thread an executes immediately
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13 lat temu |
Marko Pintera
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 lat temu |
Marko Pintera
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0168ffa28f
DX11 works with new depth stencil approach
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13 lat temu |
Marko Pintera
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36c37b43ff
DX11 renderer works
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13 lat temu |
Marko Pintera
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afc811967c
Modified window creation parameters so they're more intuitive
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13 lat temu |
Marko Pintera
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771f1e8e6c
Refactored RenderTexture initialization and creation
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13 lat temu |
Marko Pintera
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e43692cee0
Ability to specify depth stencil buffer format
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13 lat temu |
Marko Pintera
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3e20948845
Added DX11RenderTexture
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13 lat temu |
Marko Pintera
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854364a16f
A bunch of small changes before I start editing RenderTexture
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13 lat temu |
Marko Pintera
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466d7dba98
Added DX11 texture manager and depth stencil buffer
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13 lat temu |
Marko Pintera
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c2cba92975
Work on DX11 textures and HardwarePixelBuffer.
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13 lat temu |
Marko Pintera
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cd4008400e
Added DX11 RenderWindow
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13 lat temu |