Marko Pintera
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389c22b9b3
More memory alloc porting
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12 jaren geleden |
Marko Pintera
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e4b2dbb7c7
Moved PixelData to use allocators
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12 jaren geleden |
Marko Pintera
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 jaren geleden |
Marko Pintera
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5a64dff9db
CoreGpuObject -> CoreObject
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13 jaren geleden |
Marko Pintera
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181d9f6431
RenderTexture is initialized fully via initialize() and is immutable after
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13 jaren geleden |
Marko Pintera
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e090e96915
CoreGpuObject
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13 jaren geleden |
Marko Pintera
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59628fa944
Renamed IDestroyable to CoreGpuObject and added more features to it
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13 jaren geleden |
Marko Pintera
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6b1f26b8ff
Refactored Textures and GpuPrograms so they use destroy() for releasing resources
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13 jaren geleden |
Marko Pintera
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 jaren geleden |
Marko Pintera
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c4912c2ec1
A lot more work on resource views
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13 jaren geleden |
Marko Pintera
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0168ffa28f
DX11 works with new depth stencil approach
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13 jaren geleden |
Marko Pintera
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570e911896
Merged Depth stencil surface into Texture class for DX9
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13 jaren geleden |
Marko Pintera
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 jaren geleden |
Marko Pintera
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01243d6be4
Removed some useless cg stuff
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13 jaren geleden |
Marko Pintera
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dc14ccc440
Refactored some enums and started work on generic buffers
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13 jaren geleden |
Marko Pintera
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d64b1452e1
Slight changes in DX11 window creation
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13 jaren geleden |
Marko Pintera
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3e20948845
Added DX11RenderTexture
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13 jaren geleden |
Marko Pintera
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6075746884
Modified how textures get locked/unlocked
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13 jaren geleden |
Marko Pintera
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1fcc2b5929
Removed DX11 HardwarePixelBuffer & it now compiles
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13 jaren geleden |
Marko Pintera
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c2cba92975
Work on DX11 textures and HardwarePixelBuffer.
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13 jaren geleden |