Commit History

Author SHA1 Message Date
  Marko Pintera 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 12 years ago
  Marko Pintera b23df56ce1 Add handles for components 12 years ago
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 years ago
  Marko Pintera ddd17628eb Added overlays that will make 2D rendering easier 12 years ago
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system 13 years ago
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems 13 years ago
  Marko Pintera db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 years ago
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 years ago
  Marko Pintera c62037b142 Parsing samplers & textures with the same name now works 13 years ago
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs 13 years ago
  Marko Pintera 45d26f8845 A bunch of DX11 render system implementation 13 years ago
  Marko Pintera 32ebc5a3f8 Fixed GLSL matrix layout 13 years ago
  Marko Pintera e3e5d96d67 Refactored viewport 13 years ago
  Marko Pintera 6d8e1b9520 Uniform buffer actually work 13 years ago
  Marko Pintera 35f528e399 New shader param system actually works with DX9 13 years ago
  Marko Pintera 2f668d6cbe Added depth stencil state 13 years ago
  Marko Pintera 3424578403 Rasterizer state 13 years ago
  Marko Pintera aeed45563e Render systems now use blend states 13 years ago
  Marko Pintera 6166de8dc2 New deferred context works! 13 years ago
  Marko Pintera 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 years ago
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
  Marko Pintera cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
  Marko Pintera aa4ba9a93f Bunch more methods ported to use render system context 13 years ago
  Marko Pintera 6193cd16a6 Removed some unused stuff 13 years ago
  Marko Pintera 92e00eea15 Tons of more work on multithreading for the render system 13 years ago
  Marko Pintera 1e218a6adc Hooked up some deferred rendering to application (currently not compilable) 13 years ago
  Marko Pintera f67e37bb8c Add DeferredRenderer and a bunch of deferred render commands 13 years ago
  Marko Pintera f4cf3ec60e Bunch of renames and starting work on deferred render system 13 years ago
  Marko Pintera 6c9f086e37 Some more render context work 13 years ago
  Marko Pintera 5ec633729e Apply texture sampler 13 years ago