Commit historia

Upphovsman SHA1 Meddelande Datum
  Marko Pintera 512c0c87eb Fixed the font rendering issue 12 år sedan
  Marko Pintera 54bb560e81 Removed a bunch of pixel formats 12 år sedan
  Marko Pintera ede19ab51a All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats 12 år sedan
  Marko Pintera b2b4bf2050 Moved builtin material managers to Banshee 12 år sedan
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 år sedan
  Marko Pintera 4c9f4597ad Some ignored files 12 år sedan
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 år sedan
  Marko Pintera fc2c493b75 Moved SceneManager to its own project 12 år sedan
  Marko Pintera 630371789b Create Banshee App and made sure everything runs so far 12 år sedan
  Marko Pintera a3340532f8 Ported a good section of GUI/2D to Banshee 12 år sedan
  Marko Pintera a4737d3e28 Refactoring to BansheeEngine first step 12 år sedan
  Marko Pintera b12493510f Started refactor to Banshee 12 år sedan
  Marko Pintera 19e015b64d Check in before attempting to refactor CamelotCore into a separate project 12 år sedan
  Marko Pintera f4f516b662 Sprite/TextSprite no longer saves state internally 12 år sedan
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate 12 år sedan
  Marko Pintera 277cbea5ee Added basic tool window creation to all render systems 12 år sedan
  Marko Pintera bf1dbf542a Some more work on bounds and started work on EditorWindow 12 år sedan
  Marko Pintera 4f6bbe7067 Added GUI bounds and gui widget transform 12 år sedan
  Marko Pintera 5bf23618b8 Text material resolution now gets set dynamically 12 år sedan
  Marko Pintera 973145efa6 Tested text word wrap and alignment 12 år sedan
  Marko Pintera 97589a7a46 Fixed issue with text rendering where spaces were being rendered as invalid glyphs 12 år sedan
  Marko Pintera 6f31de4b3e GameObjectHandle now uses a raw pointer instead of a shared one 12 år sedan
  Marko Pintera 49553c9008 Fixing some RTTI GameObject classes 12 år sedan
  Marko Pintera 77df4b87a9 Finished porting to memory allocators 12 år sedan
  Marko Pintera 63c189c3c6 Ported D3D9 to use memory allocator 12 år sedan
  Marko Pintera 724a22fd65 Ported GL renderer memory allocations 12 år sedan
  Marko Pintera c1aeb526d6 More mem alloc changes 12 år sedan
  Marko Pintera 8606499f7a More memory allocator related changes 12 år sedan
  Marko Pintera 735836d51d Even more memory allocator related changes 12 år sedan
  Marko Pintera 46f6a8aeca Updated ManagedMemoryBlock allocations 12 år sedan