Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 51bc2f8ae1 Hovering over GUI menu bar items will now properly open the sub-menus if menu bar is active %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 9f802264bf Clicking on a parent of a GUI menu item now properly closes the sub menu if its currently open %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 5082dcd7bc Window non-client area now properly reports mouse clicks %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 500f5e289c Fixed an issue with menu items not being clickable %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 53dc112890 Fixed an issue where GUI widget depth wasn't being used %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 7f224d0279 Fixed an issue where editor window non-client areas were not properly set up right after creation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 9c86db0da9 Dropping a window inside dock area but outside of dock borders now properly restores the floating window instead of just closing it %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 62b9ac949b Fixed a dock manager crash when removing the last widget from the dock area %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 41ec58e730 Fixed dock manager so it doesn't incorrectly dock to non-leaf elements %!s(int64=10) %!d(string=hai) anos
  Marko Pintera bc8ebe3ca5 Fixed crash when re-docking editor widgets due to invalid parent of dock slider %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera deaf32cf4f Generate tangents for quaternion animation curves during FBX import %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ade33f8b54 Added drag and drop functionality for prefabs (save & load) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances %!s(int64=10) %!d(string=hai) anos
  Marko Pintera f85cceb27d Add basic level load/save method %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 029a785af4 - Clear prefab link IDs when their prefab parent changes %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 4f682ae5ce Added option to load a resource without its dependencies %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 927a721f58 Added C# Prefab %!s(int64=10) %!d(string=hai) anos
  Marko Pintera e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 5ac5f7fec0 PrefabDiff tested, fixed and working %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 4347837545 Added tangent and normal generation for meshes %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ad509cfa35 Prefab and prefab diff unit test %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 57733a8660 WIP Prefabs and PrefabDiff %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 9a0e9b0b78 Linked native and managed diff %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 1ff5442ad7 Better RTTI object cloning (untested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 41081c5120 FBX animation curve import WIP %!s(int64=10) %!d(string=hai) anos
  Marko Pintera bdcfc5302f Added unit test for binarx diff (untested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 66ead8f27e Binary serializer fixed after the refactor %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 9820a801ee WIP reflectable object diff %!s(int64=10) %!d(string=hai) anos