Commit History

Author SHA1 Message Date
  BearishSun 5209726e0d Physics component no longer return shared pointers to their internals, as they should never be owned by external code 10 years ago
  BearishSun a38f34efb4 Added documentation for Rigidbody 10 years ago
  BearishSun 3558a71c51 PhysX implementation for physics queries 10 years ago
  BearishSun 7906a236f8 OpenGL now uses clockwise front faces same as dx9/dx11 10 years ago
  BearishSun f1ad138e54 Fixing directional light rendering for OpenGL 10 years ago
  BearishSun 85757f8d40 Fixing position reconstruction for deferred shaders so it works properly on both OpenGL and DX11 10 years ago
  BearishSun 8d2fe95013 More documentation for physics 10 years ago
  BearishSun 8bff473d2f Added interface for global scene queries 10 years ago
  BearishSun 57c8b73ec7 Modified joint local transform calculations and ensured that rigidbodies notify parent joints when their transforms change 10 years ago
  BearishSun a974ea6735 Added Character controller component wrapper 10 years ago
  BearishSun 756231e928 Added some Physics documentation 10 years ago
  BearishSun 33033c5265 Added global physics option and initialization structure 10 years ago
  BearishSun 701b395ddf PhysX implementation of a character controller 10 years ago
  BearishSun ae720a53b2 Abstract interface for character controller 10 years ago
  BearishSun 8f58454d3e Added C++ component wrappers for physics joints 10 years ago
  BearishSun b158abffa6 More work on Joints: 10 years ago
  BearishSun bfe36845c6 More work on adding physics joints 10 years ago
  BearishSun b4ff87e672 WIP physics joints 10 years ago
  BearishSun 9ca3da4d44 More work on improving documentation for Doxygen generation 10 years ago
  BearishSun c07cde04d7 Getting OpenGL renderer back to working order 10 years ago
  BearishSun 24bdaebae7 Finalizing C++ MeshCollider implementation 10 years ago
  BearishSun e96694c328 Added an option to import a collision mesh to mesh import 10 years ago
  BearishSun d8d9b69ee3 Fixing issues caused by new multi-resource project library format 10 years ago
  BearishSun c58dcb4c91 Added PhysicsMesh & PhysicsMaterial script interop objects 10 years ago
  BearishSun e5382bda87 Added PhysicsMaterial and PhysicsMesh to C# 10 years ago
  BearishSun e06de36247 Added PhysXMesh 10 years ago
  BearishSun a77ece41a1 Added resource mapping so that resources in standalone build can be loaded by using project library relative paths 10 years ago
  BearishSun 3951b7f825 More work on improving documentation for Doxygen generation 10 years ago
  BearishSun 7a78a6d441 Managed code now uses the new multi-resource format 10 years ago
  BearishSun 9833d47b49 Added sub-resource import and reimport to ProjectLibrary 10 years ago