BearishSun
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12c294d9c1
Refactor: Vertex input shaders are now handled in a much cleaner way
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há 8 anos atrás |
BearishSun
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1523924732
Updated engine shaders to new BSL syntax
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há 8 anos atrás |
BearishSun
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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há 8 anos atrás |
BearishSun
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cbf82c9146
Improvements to the shading language in order to make managing complex shaders easier:
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há 8 anos atrás |
BearishSun
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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há 8 anos atrás |
BearishSun
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b2dd0ffa03
Work on transparent rendering path
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há 9 anos atrás |
BearishSun
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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há 9 anos atrás |
BearishSun
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585ee02f70
Vulkan: Example project now mostly functional on Vulkan
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há 9 anos atrás |
BearishSun
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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há 9 anos atrás |
BearishSun
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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há 9 anos atrás |
BearishSun
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9555982752
Fixing OpenGL texture and image binding
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há 9 anos atrás |
BearishSun
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76dee9fbf8
Morph shape animation (WIP)
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há 9 anos atrás |
BearishSun
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6f316d48bf
Added support for shader technique inheritance
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há 9 anos atrás |
BearishSun
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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há 9 anos atrás |