Commit History

Author SHA1 Message Date
  BearishSun 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
  BearishSun 504158d944 C# interface for sprite texture 10 years ago
  Marko Pintera 2b6bfc1cd7 Neater ResourceManagerCode 10 years ago
  Marko Pintera fbbe8659aa Refactored how builtin resources are processed and loaded 10 years ago
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) 11 years ago
  Marko Pintera d231b89e53 Fixed OpenGL texture binding 11 years ago
  Marko Pintera 9f993f134b Gizmo icon rendering works 11 years ago
  Marko Pintera a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 years ago
  Marko Pintera 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 years ago
  Marko Pintera ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 years ago
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
  Marko Pintera be6adc683d C# object serialization WIP 11 years ago
  Marko Pintera 3956823710 WIP - C# object serialization (Does not compile) 11 years ago
  Marko Pintera c49a862f37 Made SpriteTexture a resource 12 years ago
  Marko Pintera c12b03a92f Moved all Script stuff to separate libraries 12 years ago