تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 سال پیش
  Marko Pintera d61a7ecffd A lot more work on C# scene window 11 سال پیش
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 سال پیش
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 سال پیش
  Marko Pintera 4fdb3da864 Made Pass/Shader/Technique immutable 11 سال پیش
  Marko Pintera 3f94468a9f Material refactor WIP, it compiles 11 سال پیش
  Marko Pintera b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 سال پیش
  Marko Pintera 6d367f44f4 Removed ShaderProxy and added ShaderCore 11 سال پیش
  Marko Pintera 91ba10d45c Finished GpuParams refactor 11 سال پیش
  Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 سال پیش
  Marko Pintera 2870e2266b Refactored Mesh for use with the new CoreObject design 11 سال پیش
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 سال پیش
  Marko Pintera ff8ed9021c Refactored Renderable into RenderableHandler 11 سال پیش
  Marko Pintera 0dac075862 Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing 11 سال پیش
  Marko Pintera 547d3f9c59 Added root finding code to Math 11 سال پیش
  Marko Pintera 0e027b8351 Scene picking WIP (untested) 11 سال پیش
  Marko Pintera 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 سال پیش
  Marko Pintera 86f1d09e68 Updating material proxies uses frame allocator 11 سال پیش
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) 11 سال پیش
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 سال پیش
  Marko Pintera e4d4e884c9 Handle abort signal instead of exit 11 سال پیش
  Marko Pintera 2386b6c4cd Ensured meshes get properly released 11 سال پیش
  Marko Pintera 6ed941be49 Camera frustum is valid on first frame 11 سال پیش
  Marko Pintera 331d4ac2aa Frustum culling working 11 سال پیش
  Marko Pintera 0eecfe525d More documentation 11 سال پیش
  Marko Pintera ac3ed8de93 Added frustum culling 11 سال پیش
  Marko Pintera 8c5ffb497d Various fixes in order to get example model to render 11 سال پیش
  Marko Pintera b23fbf3bad Renderer working as normal 11 سال پیش
  Marko Pintera 6fa7ffec97 Various fixes to Renderer 11 سال پیش
  Marko Pintera d1881075fa Various fixes to Renderer 11 سال پیش