Historique des commits

Auteur SHA1 Message Date
  BearishSun 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code il y a 10 ans
  BearishSun eb7c562d03 More work on preparing documentation for Doxygen generation il y a 10 ans
  BearishSun 8a20899902 More work on preparing documentation for doxygen generation il y a 10 ans
  BearishSun 7c44f4279e More work on preparing documentation for doxygen generation il y a 10 ans
  BearishSun 8e23f57d9d Resource handle refactor (part 2) il y a 10 ans
  BearishSun 951764f02e New DX11 window creation using the shared window class il y a 10 ans
  BearishSun 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
  BearishSun 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties il y a 10 ans
  BearishSun 098f8865e1 Font C# interface il y a 10 ans
  BearishSun 0f7c76eb01 When rendering reduce state switching when possible il y a 10 ans
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names il y a 10 ans
  Marko Pintera 3187a5f447 Hook up light updates in renderer core il y a 10 ans
  Marko Pintera b938e35a76 Added proper Color parameter type to Shader il y a 10 ans
  Marko Pintera d293414daf Support for multiple StringTables il y a 10 ans
  Marko Pintera 4704613fa4 Modified profiler overlay so it doesn't render under the geometry il y a 10 ans
  Marko Pintera 97f46875a9 Added light data types and components il y a 10 ans
  Marko Pintera 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation il y a 10 ans
  Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) il y a 10 ans
  Marko Pintera 57733a8660 WIP Prefabs and PrefabDiff il y a 10 ans
  Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
  Marko Pintera ecfe9ff397 Project library dependant resource import (untested) il y a 10 ans
  Marko Pintera 43c78bc4d0 WIP shader includes il y a 10 ans
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
  Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader il y a 10 ans
  Marko Pintera d1f2d75a79 WIP C# interface for ImportOptions complete il y a 10 ans
  Marko Pintera eb4de059fc Advanced resource loading WIP stage 1 il y a 11 ans
  Marko Pintera 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer il y a 11 ans
  Marko Pintera 05ad4ecf2d Shaders are now referenced via resource handle instead directly il y a 11 ans
  Marko Pintera 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread il y a 11 ans