BearishSun
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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il y a 10 ans |
BearishSun
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eb7c562d03
More work on preparing documentation for Doxygen generation
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il y a 10 ans |
BearishSun
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8a20899902
More work on preparing documentation for doxygen generation
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il y a 10 ans |
BearishSun
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7c44f4279e
More work on preparing documentation for doxygen generation
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il y a 10 ans |
BearishSun
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8e23f57d9d
Resource handle refactor (part 2)
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il y a 10 ans |
BearishSun
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951764f02e
New DX11 window creation using the shared window class
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il y a 10 ans |
BearishSun
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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il y a 10 ans |
BearishSun
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26ee02017f
Added C# MeshImportOptions and extended TextureImportOptions with new properties
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il y a 10 ans |
BearishSun
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098f8865e1
Font C# interface
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il y a 10 ans |
BearishSun
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0f7c76eb01
When rendering reduce state switching when possible
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il y a 10 ans |
BearishSun
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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il y a 10 ans |
BearishSun
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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il y a 10 ans |
Marko Pintera
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3187a5f447
Hook up light updates in renderer core
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il y a 10 ans |
Marko Pintera
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b938e35a76
Added proper Color parameter type to Shader
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il y a 10 ans |
Marko Pintera
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d293414daf
Support for multiple StringTables
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il y a 10 ans |
Marko Pintera
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4704613fa4
Modified profiler overlay so it doesn't render under the geometry
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il y a 10 ans |
Marko Pintera
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97f46875a9
Added light data types and components
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il y a 10 ans |
Marko Pintera
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1076f0124b
DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation
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il y a 10 ans |
Marko Pintera
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612e9680b7
Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested)
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il y a 10 ans |
Marko Pintera
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57733a8660
WIP Prefabs and PrefabDiff
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il y a 10 ans |
Marko Pintera
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42f50ced62
Added C# Renderable and Mesh interfaces
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il y a 10 ans |
Marko Pintera
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ecfe9ff397
Project library dependant resource import (untested)
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il y a 10 ans |
Marko Pintera
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43c78bc4d0
WIP shader includes
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il y a 10 ans |
Marko Pintera
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6b920a90d8
- Moved all shaders to BSL
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il y a 10 ans |
Marko Pintera
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ab1746c542
BansheeSL: Shader parser generates an actual Shader
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il y a 10 ans |
Marko Pintera
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d1f2d75a79
WIP C# interface for ImportOptions complete
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il y a 10 ans |
Marko Pintera
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eb4de059fc
Advanced resource loading WIP stage 1
|
il y a 11 ans |
Marko Pintera
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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il y a 11 ans |
Marko Pintera
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05ad4ecf2d
Shaders are now referenced via resource handle instead directly
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il y a 11 ans |
Marko Pintera
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1039be94b5
Added IResourceListener to properly handle async resource loading and notifying the core thread
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il y a 11 ans |