BearishSun
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92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
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10 lat temu |
BearishSun
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e78cf10282
Scene grid now renders behind the handles
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10 lat temu |
BearishSun
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197996bed2
Refactored renderer utility methods into their own class
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10 lat temu |
BearishSun
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a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
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10 lat temu |
BearishSun
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6138f391bf
Adding more per-object parameters for rendering
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10 lat temu |
BearishSun
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925255d737
Added more shader params and preparing RenderBeast for deferred base pass
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10 lat temu |
BearishSun
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6c9390b79b
Dock overlay no longer uses the sim thread rendering callback
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10 lat temu |
BearishSun
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 lat temu |
BearishSun
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520a45814e
Modified SceneGrid rendering so it doesn't use the sim thread render callback
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10 lat temu |
Marko Pintera
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aec99b0b0f
Sampler state filtering overrides (WIP)
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10 lat temu |
Marko Pintera
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afca99b5e8
More work on Lights
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10 lat temu |
Marko Pintera
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97f46875a9
Added light data types and components
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10 lat temu |
Marko Pintera
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246f5b3acb
Added better handle/gizmo shaders
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10 lat temu |
Marko Pintera
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2ed4268993
Added a priority to call custom render callbacks
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10 lat temu |
Marko Pintera
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1076f0124b
DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation
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10 lat temu |
Marko Pintera
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ab1746c542
BansheeSL: Shader parser generates an actual Shader
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10 lat temu |
Marko Pintera
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acf6121ee6
Finished Renderable refactor, mostly (still got an exception on shutdown)
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11 lat temu |