BearishSun
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3bd0a6c6a0
Reintroduced circular reference search for RTTI
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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a3cc2221ca
Record SO transform and active state in prefab-diff
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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9c5289c21e
PrefabDiff game object handle search no longer uses RTTI to determine field types since they might be incorrect because prefab diffs are not necessarily constructed according to RTTI
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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2c35a0c825
Removed all the unused allocators
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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e7c65605da
GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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57733a8660
WIP Prefabs and PrefabDiff
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%!s(int64=10) %!d(string=hai) anos |