BearishSun
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00d78189f3
More work on Play in editor
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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7ea46601de
Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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97382096d8
Fixed stack trace so it works on other machines
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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24bfe213ef
Added serialization for SceneObject transform
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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2fc87ffbf4
Update from prefab, and recording prefab diff now properly handles child prefab instances
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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029a785af4
- Clear prefab link IDs when their prefab parent changes
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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e7c65605da
GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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612e9680b7
Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested)
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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57733a8660
WIP Prefabs and PrefabDiff
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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d0c583e20c
Refactored SceneManager so it properly registers all cameras and renderables
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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38b79673f7
Modified GameObject serialization so it doesn't require manual calls to GameObjectManager
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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%!s(int64=11) %!d(string=hai) anos |