BearishSun
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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il y a 10 ans |
BearishSun
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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il y a 10 ans |
BearishSun
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4df779fdd5
Documentation
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il y a 10 ans |
Marko Pintera
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2c35a0c825
Removed all the unused allocators
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il y a 10 ans |
Marko Pintera
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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il y a 11 ans |
Marko Pintera
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01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
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il y a 11 ans |
Marko Pintera
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f256dad7d6
Texture refactor to comply with new CoreObject design
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il y a 11 ans |
Marko Pintera
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6c74a3d7c0
Added cached CPU data to Texture
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il y a 11 ans |
Marko Pintera
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1a4555b0d8
Removed multisampling hint from textures
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il y a 11 ans |
Marko Pintera
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350e767ebf
Added support for load/store textures
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il y a 11 ans |
Marko Pintera
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4460630297
Fixed Renderer by properly updating dirty parameters and properly handling DrawList items
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il y a 11 ans |
Marko Pintera
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492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
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il y a 11 ans |
Marko Pintera
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ba3d6db3f8
Texture compression with DX11 works
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il y a 11 ans |
Marko Pintera
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03ea4c331d
More documentation
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il y a 11 ans |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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il y a 11 ans |