Commit historia

Upphovsman SHA1 Meddelande Datum
  BearishSun 05bcc32e89 EditorWindow maximize/restore works 10 år sedan
  BearishSun 6c9390b79b Dock overlay no longer uses the sim thread rendering callback 10 år sedan
  Marko Pintera e93725619e Each docked editor widget container is now rendered in its own GUIWidget to better partition GUI updates 10 år sedan
  Marko Pintera c837851f80 Documentation 10 år sedan
  Marko Pintera d693b8733c Renamed GUiLayoutExplicit -> GUIPanel 10 år sedan
  Marko Pintera 33ab6e3f79 Refactored GUILayoutOptions: 10 år sedan
  Marko Pintera e9775eae14 Added GUILayoutExplicit 11 år sedan
  Marko Pintera 291d0bb7bd Fixed render target properties so they are updated properly 11 år sedan
  Marko Pintera 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 år sedan
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) 11 år sedan
  Marko Pintera 830c1f5fe8 Added a debug model in Scene view 11 år sedan
  Marko Pintera ed1d293920 Fix for an issue causing a nullref when releasing a managed instance 11 år sedan
  Marko Pintera 7c1348d402 Enabled scene and tree views for better GameObjectField testing 11 år sedan
  Marko Pintera 4101088f37 Massive refactor due to work on Renderer 11 år sedan
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 år sedan
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 år sedan
  Marko Pintera ce9be1bb29 GUI refactor - Editor compiles 11 år sedan
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 11 år sedan
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 år sedan
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 11 år sedan
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe 11 år sedan