BearishSun
|
95a7c4063f
Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not
|
%!s(int64=10) %!d(string=hai) anos |
BearishSun
|
0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
|
%!s(int64=10) %!d(string=hai) anos |
BearishSun
|
3209476868
Save project on editor exit
|
%!s(int64=10) %!d(string=hai) anos |
BearishSun
|
67445e3525
Move default shader into a separate file
|
%!s(int64=10) %!d(string=hai) anos |
BearishSun
|
c89c1b6107
Fixed GUITextureField so its value change is properly triggered
|
%!s(int64=10) %!d(string=hai) anos |
BearishSun
|
caabd3721e
Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations
|
%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
|
fedd162d57
Various bug fixes relating to new project loading system:
|
%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
|
6b2f3221c5
Added a method for creating a new project
|
%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
|
e1eaa8bfe2
Modified managed assembly loading so it's possible to reload it on project reload
|
%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
|
fb10aa71f2
Project Load/Unload (not tested)
|
%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
|
2efd26a9a3
Added project-specific properties to EditorSettings
|
%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
|
3187a5f447
Hook up light updates in renderer core
|
%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
|
baa64d1449
Documentation
|
%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
|
2f97794d25
Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown
|
%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
|
43c78bc4d0
WIP shader includes
|
%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
|
6b920a90d8
- Moved all shaders to BSL
|
%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
|
9699e887c4
Better handle input so that input events aren't skipped or in wrong order when window focus is changing
|
%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
|
558bba0c05
Added runtime script compiling (untested)
|
%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
|
1b1895f796
WIP VisualStudio project syncing
|
%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
|
05ad4ecf2d
Shaders are now referenced via resource handle instead directly
|
%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
|
46eb1edb0f
WIP Scene window
|
%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
|
80fec94568
Refactored sliders to better accomodate snapping and fixed slider size
|
%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
|
d231b89e53
Fixed OpenGL texture binding
|
%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
|
3512c00011
Extended interface for some core-level objects for easier creation
|
%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
|
31b55e513f
Started work on SceneView
|
%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
|
eb114847f2
Added default shaders for BansheeRenderer
|
%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
|
17afc600a7
Massive Cm->Bs file rename
|
%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
|
bb73926921
Refactored how are Application classes structured (they now derive from each other)
|
%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
|
e73983da31
Moved everything to new Path system
|
%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
|
0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
|
%!s(int64=11) %!d(string=hai) anos |