BearishSun
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e9f413f71b
Added various missing menu bar items
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10 lat temu |
BearishSun
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87a15985b5
Added toggle for scene object active/inactive state
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10 lat temu |
BearishSun
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1ed2f28f2e
Prefab drag and drop in scene window works
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10 lat temu |
BearishSun
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 lat temu |
Marko Pintera
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e8ef106115
Scene tree view features (untested)
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10 lat temu |
Marko Pintera
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02ce72bd87
Added Ping to GUISceneTreeView
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10 lat temu |
Marko Pintera
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ef747c6872
Documentation
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10 lat temu |
Marko Pintera
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ade33f8b54
Added drag and drop functionality for prefabs (save & load)
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10 lat temu |
Marko Pintera
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2f97794d25
Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown
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10 lat temu |
Marko Pintera
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d693b8733c
Renamed GUiLayoutExplicit -> GUIPanel
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10 lat temu |
Marko Pintera
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33ab6e3f79
Refactored GUILayoutOptions:
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10 lat temu |
Marko Pintera
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20fa7504ed
Resource drag and drop now works with path instead of UUIDs so that folders may be dragged as well
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10 lat temu |
Marko Pintera
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3512c00011
Extended interface for some core-level objects for easier creation
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11 lat temu |
Marko Pintera
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0269741e02
Added better selected element management to scene and resource TreeViews
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11 lat temu |
Marko Pintera
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c454e2d14f
VS 2013 port stage 1
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11 lat temu |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 lat temu |
Marko Pintera
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ce9be1bb29
GUI refactor - Editor compiles
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11 lat temu |
Marko Pintera
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d601e2c843
GUI elements refactor (removing GUIWidget from constructor) stage 1
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11 lat temu |
Marko Pintera
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cae09d9c91
Drag and drop system now properly sets cursors
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11 lat temu |
Marko Pintera
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33145efdd1
Added WIP GameObjectField
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11 lat temu |
Marko Pintera
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acc865dc80
Added Name to GameObject
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11 lat temu |
Marko Pintera
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b81f40a8ec
Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe
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11 lat temu |