BearishSun
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e9f413f71b
Added various missing menu bar items
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10 年之前 |
BearishSun
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87a15985b5
Added toggle for scene object active/inactive state
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10 年之前 |
BearishSun
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94bd57914c
Changing scene object selection no longer triggers the selection change event twice
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10 年之前 |
Marko Pintera
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809719519c
Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated
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10 年之前 |
Marko Pintera
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734b56a97d
In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects
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10 年之前 |
Marko Pintera
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e8ef106115
Scene tree view features (untested)
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10 年之前 |
Marko Pintera
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02ce72bd87
Added Ping to GUISceneTreeView
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10 年之前 |
Marko Pintera
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ef747c6872
Documentation
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10 年之前 |
Marko Pintera
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2f97794d25
Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown
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10 年之前 |
Marko Pintera
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22cf8a4b76
More optimized GUI element bound calculations (WIP)
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10 年之前 |
Marko Pintera
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3b445b8888
Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges
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10 年之前 |
Marko Pintera
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42786f0f7f
Added depth range to GUIPanel
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10 年之前 |
Marko Pintera
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d693b8733c
Renamed GUiLayoutExplicit -> GUIPanel
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10 年之前 |
Marko Pintera
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33ab6e3f79
Refactored GUILayoutOptions:
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10 年之前 |
Marko Pintera
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e9775eae14
Added GUILayoutExplicit
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11 年之前 |
Marko Pintera
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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11 年之前 |
Marko Pintera
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0269741e02
Added better selected element management to scene and resource TreeViews
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11 年之前 |
Marko Pintera
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8bfe4ef813
Ported to VS2013 and removed boost completely
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11 年之前 |
Marko Pintera
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c454e2d14f
VS 2013 port stage 1
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11 年之前 |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 年之前 |
Marko Pintera
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ce9be1bb29
GUI refactor - Editor compiles
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11 年之前 |
Marko Pintera
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d601e2c843
GUI elements refactor (removing GUIWidget from constructor) stage 1
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11 年之前 |
Marko Pintera
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b81f40a8ec
Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe
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11 年之前 |