Commit History

作者 SHA1 備註 提交日期
  BearishSun e9f413f71b Added various missing menu bar items 10 年之前
  BearishSun 87a15985b5 Added toggle for scene object active/inactive state 10 年之前
  BearishSun 94bd57914c Changing scene object selection no longer triggers the selection change event twice 10 年之前
  Marko Pintera 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 年之前
  Marko Pintera 734b56a97d In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects 10 年之前
  Marko Pintera e8ef106115 Scene tree view features (untested) 10 年之前
  Marko Pintera 02ce72bd87 Added Ping to GUISceneTreeView 10 年之前
  Marko Pintera ef747c6872 Documentation 10 年之前
  Marko Pintera 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown 10 年之前
  Marko Pintera 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 年之前
  Marko Pintera 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges 10 年之前
  Marko Pintera 42786f0f7f Added depth range to GUIPanel 10 年之前
  Marko Pintera d693b8733c Renamed GUiLayoutExplicit -> GUIPanel 10 年之前
  Marko Pintera 33ab6e3f79 Refactored GUILayoutOptions: 10 年之前
  Marko Pintera e9775eae14 Added GUILayoutExplicit 11 年之前
  Marko Pintera 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年之前
  Marko Pintera 0269741e02 Added better selected element management to scene and resource TreeViews 11 年之前
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely 11 年之前
  Marko Pintera c454e2d14f VS 2013 port stage 1 11 年之前
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年之前
  Marko Pintera ce9be1bb29 GUI refactor - Editor compiles 11 年之前
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 11 年之前
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe 11 年之前