Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  BearishSun 3bf92297ea Added text drawing to gizmo and handle managers 10 vuotta sitten
  BearishSun 4e19a3d470 Added another pass to handle rendering so the resulting texture can be used for transparent GUI 10 vuotta sitten
  BearishSun 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 vuotta sitten
  BearishSun 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 vuotta sitten
  BearishSun eea035e168 Documentation 10 vuotta sitten
  BearishSun b8d2d25e1d Properly unregister various core rendering managers when they are destroyed 10 vuotta sitten
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 vuotta sitten
  Marko Pintera fedd162d57 Various bug fixes relating to new project loading system: 10 vuotta sitten
  Marko Pintera f12949f26d Documentation 10 vuotta sitten
  Marko Pintera 246f5b3acb Added better handle/gizmo shaders 10 vuotta sitten
  Marko Pintera 2ed4268993 Added a priority to call custom render callbacks 10 vuotta sitten
  Marko Pintera 2ba6cb589b Properly clean up C# GUIPanels when window is closed or when assembly refresh occurs 11 vuotta sitten
  Marko Pintera 3f94468a9f Material refactor WIP, it compiles 11 vuotta sitten
  Marko Pintera b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 vuotta sitten
  Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 vuotta sitten
  Marko Pintera 2870e2266b Refactored Mesh for use with the new CoreObject design 11 vuotta sitten
  Marko Pintera d5d2171319 Added C# PixelData 11 vuotta sitten
  Marko Pintera 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size 11 vuotta sitten
  Marko Pintera 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera 11 vuotta sitten
  Marko Pintera d231b89e53 Fixed OpenGL texture binding 11 vuotta sitten
  Marko Pintera a328c6e377 OpenGL render texture depth buffer is properly hooked up 11 vuotta sitten
  Marko Pintera 03c59e1b03 Refactored handle drawing so it properly separates out Core so it doesn't get destroyed before core methods are done 11 vuotta sitten
  Marko Pintera e6275065f4 Work on handles (WIP) 11 vuotta sitten