Commit History

Author SHA1 Message Date
  BearishSun 3effe98d8b Fixed transparency for handle/gizmos rendering 10 years ago
  BearishSun ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 years ago
  BearishSun 6c9390b79b Dock overlay no longer uses the sim thread rendering callback 10 years ago
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 years ago
  BearishSun 520a45814e Modified SceneGrid rendering so it doesn't use the sim thread render callback 10 years ago
  Marko Pintera 1fa051f852 Documentation 10 years ago
  Marko Pintera baa64d1449 Documentation 10 years ago
  Marko Pintera 3270121b9d Better scene grid shader/rendering + selection rendering 10 years ago
  Marko Pintera 46eb1edb0f WIP Scene window 11 years ago
  Marko Pintera 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 years ago
  Marko Pintera 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size 11 years ago
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) 11 years ago
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 years ago