Commit History

Autor SHA1 Mensaxe Data
  BearishSun 87a15985b5 Added toggle for scene object active/inactive state %!s(int64=10) %!d(string=hai) anos
  BearishSun e55e173aed Fixed infinite loop when deleting multiple meshes %!s(int64=10) %!d(string=hai) anos
  BearishSun 94bd57914c Changing scene object selection no longer triggers the selection change event twice %!s(int64=10) %!d(string=hai) anos
  BearishSun 1e4cc33626 Refactored GUIElement visibility flag in preparation for enabled/disabled flag %!s(int64=10) %!d(string=hai) anos
  BearishSun f0805979d9 Update tree view and texture drop look with new UI %!s(int64=10) %!d(string=hai) anos
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 734b56a97d In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 4a4223c27e Added shortcut key names for non alphanumeric keys %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 1b8b8a2129 GUISceneTreeView fixes: %!s(int64=10) %!d(string=hai) anos
  Marko Pintera e8ef106115 Scene tree view features (untested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 02ce72bd87 Added Ping to GUISceneTreeView %!s(int64=10) %!d(string=hai) anos
  Marko Pintera b5906002ab GUISceneTreeView elements can be deleted %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 7daafa85e2 _markContentsAsDirty -> _markLayoutAsDirty %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ef747c6872 Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera adee486455 More work on the Project Window %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 005da72c82 Better way of calculating GUI clip rectangle %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 22cf8a4b76 More optimized GUI element bound calculations (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 42786f0f7f Added depth range to GUIPanel %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 33ab6e3f79 Refactored GUILayoutOptions: %!s(int64=10) %!d(string=hai) anos
  Marko Pintera e9775eae14 Added GUILayoutExplicit %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 74e5650965 GUISlider and GUIProgressBar working %!s(int64=11) %!d(string=hai) anos
  Marko Pintera dd31dc8f1c GUI slider and progress bar WIP %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0269741e02 Added better selected element management to scene and resource TreeViews %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos