Commit History

Autor SHA1 Mensaxe Data
  BearishSun 3effe98d8b Fixed transparency for handle/gizmos rendering %!s(int64=10) %!d(string=hai) anos
  BearishSun b649ca1fae Reimporting script code as editor-only now works properly %!s(int64=10) %!d(string=hai) anos
  BearishSun 36d1080271 Delay compilation until editor window is in focus %!s(int64=10) %!d(string=hai) anos
  BearishSun 28390eb39b GUI tooltips (untested) %!s(int64=10) %!d(string=hai) anos
  BearishSun dd61a6d788 Update status bar when debug log contents are removed %!s(int64=10) %!d(string=hai) anos
  BearishSun dab2b32982 Scene view frame object functionality %!s(int64=10) %!d(string=hai) anos
  BearishSun a836ff4e68 Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename %!s(int64=10) %!d(string=hai) anos
  BearishSun 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh %!s(int64=10) %!d(string=hai) anos
  BearishSun 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField %!s(int64=10) %!d(string=hai) anos
  BearishSun ab1231720c Use separate debug and release assemblies when building %!s(int64=10) %!d(string=hai) anos
  BearishSun 22028f04e4 Clear prefab diffs when saving prefabs for build %!s(int64=10) %!d(string=hai) anos
  BearishSun 0ab825051b Added render target for game view %!s(int64=10) %!d(string=hai) anos
  BearishSun e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API %!s(int64=10) %!d(string=hai) anos
  BearishSun a13e94a825 Added ability to toggle toolbar items on or off %!s(int64=10) %!d(string=hai) anos
  BearishSun 043d254cb5 ProjectLibrary.save will now immediately update the internal resource instead of delaying it for the next checkForModifications call %!s(int64=10) %!d(string=hai) anos
  BearishSun 3209476868 Save project on editor exit %!s(int64=10) %!d(string=hai) anos
  BearishSun 648eefad79 Do not allow editor to be active without a project loaded %!s(int64=10) %!d(string=hai) anos
  BearishSun b7e345e7a0 ConsoleWindow: %!s(int64=10) %!d(string=hai) anos
  BearishSun 7b1e1aa99c Folder monitor now works properly after assembly refresh %!s(int64=10) %!d(string=hai) anos
  BearishSun 00b3967714 Refactored resource loading so it will load dependencies even if the parent resource is already loaded (This probably broke async resource loading in some way) %!s(int64=10) %!d(string=hai) anos
  BearishSun c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet %!s(int64=10) %!d(string=hai) anos
  BearishSun d3b00942e8 In-editor compilation %!s(int64=10) %!d(string=hai) anos
  BearishSun 78d0790de5 Run editor unit tests after project load to allow for more complex tests %!s(int64=10) %!d(string=hai) anos
  BearishSun 059d757ac5 Added a way to find scene objects by name %!s(int64=10) %!d(string=hai) anos
  BearishSun 8cc7fecd61 Saving a scene properly re-loads the scene %!s(int64=10) %!d(string=hai) anos
  BearishSun 500686a813 Fixes issues with drag and dropping an object in the Library Window to its starting location %!s(int64=10) %!d(string=hai) anos
  BearishSun 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
  BearishSun fcbefc5c89 Added editor's dirty resource management system %!s(int64=10) %!d(string=hai) anos
  BearishSun 7a6945b210 Added ScriptCode inspector %!s(int64=10) %!d(string=hai) anos
  BearishSun 2b4dca6e54 Added toolbar buttons and various editor icons %!s(int64=10) %!d(string=hai) anos