BearishSun
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3effe98d8b
Fixed transparency for handle/gizmos rendering
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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b649ca1fae
Reimporting script code as editor-only now works properly
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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36d1080271
Delay compilation until editor window is in focus
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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28390eb39b
GUI tooltips (untested)
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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dd61a6d788
Update status bar when debug log contents are removed
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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dab2b32982
Scene view frame object functionality
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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a836ff4e68
Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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7ce45604fb
Properly clean up Renderable/Camera/Light on assembly refresh
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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ab1231720c
Use separate debug and release assemblies when building
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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22028f04e4
Clear prefab diffs when saving prefabs for build
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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0ab825051b
Added render target for game view
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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e92ee3b052
IsPlaying/IsPaused/FrameStep interface exposed to API
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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a13e94a825
Added ability to toggle toolbar items on or off
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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043d254cb5
ProjectLibrary.save will now immediately update the internal resource instead of delaying it for the next checkForModifications call
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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3209476868
Save project on editor exit
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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648eefad79
Do not allow editor to be active without a project loaded
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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b7e345e7a0
ConsoleWindow:
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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7b1e1aa99c
Folder monitor now works properly after assembly refresh
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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00b3967714
Refactored resource loading so it will load dependencies even if the parent resource is already loaded (This probably broke async resource loading in some way)
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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c46c7f741a
Finding resource dependencies will now properly consider resource handles that aren't loaded yet
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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d3b00942e8
In-editor compilation
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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78d0790de5
Run editor unit tests after project load to allow for more complex tests
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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059d757ac5
Added a way to find scene objects by name
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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8cc7fecd61
Saving a scene properly re-loads the scene
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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500686a813
Fixes issues with drag and dropping an object in the Library Window to its starting location
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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fcbefc5c89
Added editor's dirty resource management system
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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7a6945b210
Added ScriptCode inspector
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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2b4dca6e54
Added toolbar buttons and various editor icons
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%!s(int64=10) %!d(string=hai) anos |