BearishSun
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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eea035e168
Documentation
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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896ac81f05
Documentation
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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3c0a5a5996
Documentation
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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7a02d5f483
Added free rotate handle
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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8de37c15f6
Fixed order of updates:
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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fa5e36a9fe
Fixing incorrect normals with disc slider
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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b297afa5fb
Rotation handle in pivot mode working nicely
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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d3e33e24e0
Added mesh drag and drop to scene view (WIP)
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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2f7095dbd2
Improvements to SceneObject transform
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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0683c43fd8
Refresh handle as soon as it changes and make move handle the default
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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9fbd25a56f
Added free rotate and free scale handles (WIP)
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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50e58153be
Cutoff plane for rotate handle sliders work
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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450b8a27a4
Rotate handle arcs are now properly positioned
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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f33b14ebe1
Fixed lag between material updates when rendering GUI
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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ad79f66da3
Scene view refactor (moving it to C#)
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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f86689ee63
Bunch of files missed by last commit
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%!s(int64=11) %!d(string=hai) anos |