Marko Pintera
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4e1e58c98b
Saving/Loading scene now properly restore managed object values
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10 years ago |
Marko Pintera
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809719519c
Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated
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10 years ago |
Marko Pintera
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6e07e7bd02
Refactored managed serialization so objects can be in serialized format without a backing managed instance
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10 years ago |
Marko Pintera
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3638a07125
More fixes to assembly refresh
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11 years ago |
Marko Pintera
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ae1eab371e
Properly handle missing component types
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11 years ago |
Marko Pintera
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3aa329733b
Assembly refresh (WIP - Does not run)
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11 years ago |
Marko Pintera
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7ed8cf65ee
Properly clean up temporary data after deserialization
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11 years ago |
Marko Pintera
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d0c583e20c
Refactored SceneManager so it properly registers all cameras and renderables
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11 years ago |
Marko Pintera
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734f25c36c
Deferred destruction of game objects
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11 years ago |
Marko Pintera
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ed1d293920
Fix for an issue causing a nullref when releasing a managed instance
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11 years ago |
Marko Pintera
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5796d726b7
Added clone method to SerializedProperty (untested)
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11 years ago |
Marko Pintera
|
17afc600a7
Massive Cm->Bs file rename
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11 years ago |
Marko Pintera
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e9202db0e5
Replaced boost::any with BansheeEngine::Any
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11 years ago |
Marko Pintera
|
0efa2ee228
Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects)
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11 years ago |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 years ago |
Marko Pintera
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17204b8447
Serializing SerializableObject works
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11 years ago |
Marko Pintera
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78690bac80
Reference ManagedComponents by Type and not by namespace & name string
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11 years ago |
Marko Pintera
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0b3309d5d5
Finalized work on first pass of C# object serialization
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11 years ago |
Marko Pintera
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f4d6a56251
C# object serialization WIP #2
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11 years ago |
Marko Pintera
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79961694d3
Started work on C# object serialization
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11 years ago |