Commit History

Author SHA1 Message Date
  Marko Pintera 4e1e58c98b Saving/Loading scene now properly restore managed object values 10 years ago
  Marko Pintera 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 years ago
  Marko Pintera 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 years ago
  Marko Pintera 3638a07125 More fixes to assembly refresh 11 years ago
  Marko Pintera ae1eab371e Properly handle missing component types 11 years ago
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) 11 years ago
  Marko Pintera 7ed8cf65ee Properly clean up temporary data after deserialization 11 years ago
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 years ago
  Marko Pintera 734f25c36c Deferred destruction of game objects 11 years ago
  Marko Pintera ed1d293920 Fix for an issue causing a nullref when releasing a managed instance 11 years ago
  Marko Pintera 5796d726b7 Added clone method to SerializedProperty (untested) 11 years ago
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 years ago
  Marko Pintera e9202db0e5 Replaced boost::any with BansheeEngine::Any 11 years ago
  Marko Pintera 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 years ago
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
  Marko Pintera 17204b8447 Serializing SerializableObject works 11 years ago
  Marko Pintera 78690bac80 Reference ManagedComponents by Type and not by namespace & name string 11 years ago
  Marko Pintera 0b3309d5d5 Finalized work on first pass of C# object serialization 11 years ago
  Marko Pintera f4d6a56251 C# object serialization WIP #2 11 years ago
  Marko Pintera 79961694d3 Started work on C# object serialization 11 years ago