Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera a8ba9930af Fixed initialization issues due to caret %!s(int64=12) %!d(string=hai) anos
  Marko Pintera cc20378a61 Made sim & core thread run in lockstep %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8384594143 Renamed all instances of render thread to core thread %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 2e7b129c54 Added a special class for the core thread %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 0f201050b2 Better handling of focus changed events %!s(int64=12) %!d(string=hai) anos
  Marko Pintera ce2b4ef58b Moved window focus/move/resize events to WindowManager %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 05a77f5c18 Moved GUIManager to callbacks %!s(int64=12) %!d(string=hai) anos
  Marko Pintera cc40ddef9b Various improvements to the TitleBar and couple of GUI bug fixes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 9c598ab4ef Added a stack allocator %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 588d28952d More work on mouse events %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b0b6182dab Working OS cursor in DX11 %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling %!s(int64=12) %!d(string=hai) anos
  Marko Pintera d153f45214 Fixing an issue where editor windows weren't being destroyed in the proper order %!s(int64=12) %!d(string=hai) anos
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera fc2c493b75 Moved SceneManager to its own project %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 630371789b Create Banshee App and made sure everything runs so far %!s(int64=12) %!d(string=hai) anos
  Marko Pintera a3340532f8 Ported a good section of GUI/2D to Banshee %!s(int64=12) %!d(string=hai) anos
  Marko Pintera bf1dbf542a Some more work on bounds and started work on EditorWindow %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 4c253b1b1a Renamed GameObject -> SceneObject %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b914b9434f First batch of memory allocator porting from new/delete %!s(int64=12) %!d(string=hai) anos
  Marko Pintera ddd17628eb Added overlays that will make 2D rendering easier %!s(int64=12) %!d(string=hai) anos
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI %!s(int64=12) %!d(string=hai) anos
  Marko Pintera a25ea2ab4f Added support for debug bitmap texture saving %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject %!s(int64=12) %!d(string=hai) anos