Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 63b75b834b Move/resize work adequately %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 3856bcb79d Refactored D3D9 RenderWindow a bit %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 0f201050b2 Better handling of focus changed events %!s(int64=12) %!d(string=hai) anos
  Marko Pintera da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive %!s(int64=12) %!d(string=hai) anos
  Marko Pintera ce2b4ef58b Moved window focus/move/resize events to WindowManager %!s(int64=12) %!d(string=hai) anos
  Marko Pintera c27c0407dc Solved the multiple window input issue %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b08adffb6c Work on tabbed title bar %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1d4fc4cd6f GUIWidgets update only if they're actually dirty %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 427fdce2ce Keeping a list of all active windows %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b0b6182dab Working OS cursor in DX11 %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8cfa6da2ce Cursor refactoring and UpdateCallback component %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos