Historique des commits

Auteur SHA1 Message Date
  Marko Pintera aaa7d3e3d6 Refactored DX11 windows as well il y a 12 ans
  Marko Pintera 8384594143 Renamed all instances of render thread to core thread il y a 12 ans
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
  Marko Pintera ea7362503f Added wide strings il y a 12 ans
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
  Marko Pintera 277cbea5ee Added basic tool window creation to all render systems il y a 12 ans
  Marko Pintera 724a22fd65 Ported GL renderer memory allocations il y a 12 ans
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators il y a 12 ans
  Marko Pintera e090e96915 CoreGpuObject il y a 13 ans
  Marko Pintera 6d8e1b9520 Uniform buffer actually work il y a 13 ans
  Marko Pintera afc811967c Modified window creation parameters so they're more intuitive il y a 13 ans
  Marko Pintera 0b7ea14ec7 Removed unused methods from DX9 and GL render system il y a 13 ans
  Marko Pintera 8b3a2497ae Removing createRenderWindow from RenderSystem il y a 13 ans
  Marko Pintera e3278834c7 Removed copyable texture il y a 13 ans
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 il y a 13 ans
  Marko Pintera 26bb37f13b Rendering meshes straight from GameObject il y a 13 ans
  Marko Pintera a884d33548 Exception ported il y a 13 ans
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans