Commit History

Author SHA1 Message Date
  Marko Pintera 550b861440 Individual core object syncing with dependencies 11 years ago
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 years ago
  Marko Pintera ad79f66da3 Scene view refactor (moving it to C#) 11 years ago
  Marko Pintera 5bfcb3bde6 Fixed an exception due to sim object getting destroyed on core thread 11 years ago
  Marko Pintera 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 years ago
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 years ago
  Marko Pintera 4fdb3da864 Made Pass/Shader/Technique immutable 11 years ago
  Marko Pintera 91ba10d45c Finished GpuParams refactor 11 years ago
  Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 years ago
  Marko Pintera 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 years ago
  Marko Pintera bf970d8436 Render states refactored to comply with new CoreObject design 11 years ago
  Marko Pintera 87946cf44b RenderTarget refactor to comply with new CoreObject synchronization 11 years ago
  Marko Pintera 7f7203f218 Started work on CoreObject refactor 11 years ago
  Marko Pintera 90ac2fa06f Properly update handles as soon as selection changes, not a frame later 11 years ago
  Marko Pintera d231b89e53 Fixed OpenGL texture binding 11 years ago
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation 11 years ago
  Marko Pintera 0e027b8351 Scene picking WIP (untested) 11 years ago
  Marko Pintera f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 years ago
  Marko Pintera e4d4e884c9 Handle abort signal instead of exit 11 years ago
  Marko Pintera ed1d293920 Fix for an issue causing a nullref when releasing a managed instance 11 years ago
  Marko Pintera 3fcc9e78d4 Modified GUI so GUI elements always destroy their children when they are destroyed 11 years ago
  Marko Pintera 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 years ago
  Marko Pintera a9bf1fec5f Various fixes to get shutdown work properly 11 years ago
  Marko Pintera 0b6f4674c7 More input refactor to accomodate virtual axes, gamepads and multiple input devices 11 years ago
  Marko Pintera 2be9a3371e WIP virtual axes and input refactor 11 years ago
  Marko Pintera 5d7e93aeee Fixed an issue with GUI layout calculation 11 years ago
  Marko Pintera 19a14f5940 GPU profiler working 11 years ago
  Marko Pintera be684eb127 Fixes to DX9 param block parsing and start-up 11 years ago
  Marko Pintera 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 years ago