Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera dcd15a9ad7 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
  BearishSun 319c6c756f Specific mip & level can now be specified when binding sampled textures %!s(int64=9) %!d(string=hai) anos
  Marc Legendre 5aefd4dadb cmake: Add Windows-specific source files only on Windows %!s(int64=9) %!d(string=hai) anos
  BearishSun 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two %!s(int64=9) %!d(string=hai) anos
  BearishSun c6e8badad9 (WIP) Adding command buffer support to OpenGL %!s(int64=9) %!d(string=hai) anos
  BearishSun deab7206d5 Added generic GPU buffer support to DX11 and OpenGL %!s(int64=9) %!d(string=hai) anos
  Marc Legendre 20da94c930 Fix path inconsistency %!s(int64=9) %!d(string=hai) anos
  nemerle 423e19ff95 Build system: Fix directory name for case sensitive file systems %!s(int64=9) %!d(string=hai) anos
  BearishSun 5a619be16a Added Cmake lists for all projects %!s(int64=9) %!d(string=hai) anos