Historique des commits

Auteur SHA1 Message Date
  Marko Pintera df62820663 Starting work on scroll bars il y a 12 ans
  Marko Pintera 1c77359dc5 Fixed DX11 resize il y a 12 ans
  Marko Pintera 529e59b4de Fixed DX9 and DX11 resize il y a 12 ans
  Marko Pintera aaa7d3e3d6 Refactored DX11 windows as well il y a 12 ans
  Marko Pintera e4a0187267 Refactored OpenGL RenderWindow il y a 12 ans
  Marko Pintera 3856bcb79d Refactored D3D9 RenderWindow a bit il y a 12 ans
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
  Marko Pintera 2e7b129c54 Added a special class for the core thread il y a 12 ans
  Marko Pintera 3b65191d6a Check in before attempting first release build il y a 12 ans
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
  Marko Pintera 1eafbaa11b More new alloc system porting il y a 12 ans
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system il y a 12 ans
  Marko Pintera 63de13b0ab Moved some of TextUtility allocations into vectors instead of doing each manually, hoping to reduce total alloc count il y a 12 ans
  Marko Pintera e8a735a10d Check in mem block pool before I delete it il y a 12 ans
  Marko Pintera d432179ec1 Added margins to GUIElementStyle il y a 12 ans
  Marko Pintera c6a04b525a Removing Input mouse/key callbacks il y a 12 ans
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects il y a 12 ans
  Marko Pintera 8928baaf44 Better overlay rendering il y a 12 ans
  Marko Pintera 427fdce2ce Keeping a list of all active windows il y a 12 ans
  Marko Pintera 24e810bcbd Made Sprite coordinates more intuitive so (0, 0) is always top-left il y a 12 ans
  Marko Pintera 3b1f0ad474 Added some WIP DebugDraw code il y a 12 ans
  Marko Pintera 0bb79ec403 Working custom cursors for all renderers il y a 12 ans
  Marko Pintera b0b6182dab Working OS cursor in DX11 il y a 12 ans
  Marko Pintera 8cfa6da2ce Cursor refactoring and UpdateCallback component il y a 12 ans
  Marko Pintera e15198d3ec Moved some GUI elements in default engine skin il y a 12 ans
  Marko Pintera 66f2eb6b18 Added a global engine GUI style in EngineGUI il y a 12 ans
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData il y a 12 ans
  Marko Pintera 129fbdbcb2 Fixed up DX9 so it created the primary window in a similar fashion like DX11 and GL il y a 12 ans
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling il y a 12 ans
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better il y a 12 ans