Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 6ed43791cd Finished material parameter handles il y a 12 ans
  Marko Pintera bbded86fda Added gpu params for basic data types il y a 12 ans
  Marko Pintera 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. il y a 12 ans
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) il y a 12 ans
  Marko Pintera 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" il y a 12 ans
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects il y a 12 ans
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled il y a 12 ans
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles il y a 12 ans
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI il y a 12 ans
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject il y a 12 ans
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans