Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 7ff9dee1ec Documentation il y a 10 ans
  Marko Pintera 10657f775c Added proper names for C# editor windows il y a 10 ans
  Marko Pintera 7f224d0279 Fixed an issue where editor window non-client areas were not properly set up right after creation il y a 10 ans
  Marko Pintera 36dd4706af WIP changing all uses of GUIArea to GUIPanel il y a 10 ans
  Marko Pintera 46eb1edb0f WIP Scene window il y a 11 ans
  Marko Pintera 291d0bb7bd Fixed render target properties so they are updated properly il y a 11 ans
  Marko Pintera 49c177131f Added tracking of editor widget focus and a way to transform screen to widget coordinates il y a 11 ans
  Marko Pintera 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
  Marko Pintera 7c1348d402 Enabled scene and tree views for better GameObjectField testing il y a 11 ans
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
  Marko Pintera c454e2d14f VS 2013 port stage 1 il y a 11 ans
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
  Marko Pintera 53a15ba994 Fixed an issue where docked widget containers with a titlebar would overwrite the main window non client move areas il y a 11 ans
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization il y a 11 ans
  Marko Pintera 6509cf4a7a Creating EditorWindow from C# works il y a 12 ans
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe il y a 12 ans