BearishSun
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5703dd7eab
Added C# Animation component
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9 years ago |
BearishSun
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1a60bbfc1d
Refactoring renderer in order to make it cleaner, easier to understand and modify
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9 years ago |
BearishSun
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0696a5094f
Neater light pass material parameter assignment
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9 years ago |
BearishSun
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 years ago |
BearishSun
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2a2a859d95
Cleaning up the render API a bit
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9 years ago |
BearishSun
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ffa12110b7
Handle not-loaded animation clips
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9 years ago |
BearishSun
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6fd40952e9
Additive animations
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9 years ago |
BearishSun
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fb1ff68fa2
Added Animation component
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9 years ago |
BearishSun
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889c4341b1
GLSL variant of the GPU skinning/morph shader
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9 years ago |
BearishSun
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5f60c31c28
GPU skinning/morph shader
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9 years ago |
BearishSun
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e7f45a5e0e
Animation playback (WIP)
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9 years ago |
BearishSun
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a073d54c3e
Fixing a couple of compile errors
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9 years ago |
BearishSun
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cb9202e68d
Animation curve splitting added to FBX importer
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9 years ago |
BearishSun
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25f32bd929
Finish animation curve splitting
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9 years ago |
BearishSun
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7c3620dd46
Animation playback (WIP)
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9 years ago |
BearishSun
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76c14039e9
Animation playback (WIP)
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9 years ago |
BearishSun
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a29d10f79d
Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles
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9 years ago |
BearishSun
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f81fdc1d27
Prefab fixes:
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9 years ago |
BearishSun
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63425a5d8e
Fixing an issue with prefabs where their root object would be marked as instantiated
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9 years ago |
BearishSun
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59036d46e2
Updated readme
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9 years ago |
BearishSun
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c2075062e0
Prefab fixes:
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9 years ago |
BearishSun
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10e057da7b
Prefab fixes:
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9 years ago |
BearishSun
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4c5c890f60
Fixed generic prefab loading
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9 years ago |
BearishSun
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6a325c9f67
Properly handle root object for generic (non-scene) prefabs
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9 years ago |
BearishSun
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2c8e749936
Properly clear hover highlight in scene hierarchy when drag and dropping from outside the hierarchy window
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9 years ago |
BearishSun
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1da37a01e4
Fixing a crash when reverting a prefab (new instance would be registered twice as a child)
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9 years ago |
BearishSun
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27d5b94da0
Animation curve splitting (WIP)
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9 years ago |
BearishSun
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0242ecc59b
Skeleton pose evaluation with support for blending and layers
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9 years ago |
BearishSun
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c466d5713f
Skeleton bone -> animation curve mapping added to AnimationClip
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9 years ago |
BearishSun
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49e269480e
Added import for mesh skeleton
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9 years ago |