Commit History

Автор SHA1 Съобщение Дата
  BearishSun 572ae23b94 Bugfix: OpenGL render system no longer checks for GL_ARB_geometry_shader4 extension, as the core geometry shader is assumed to be always present преди 8 години
  BearishSun 92155445c4 Bugfix: Properly bind all slices of a 3D texture when performing image read/write in OpenGL, as suggested by @w-flo преди 8 години
  BearishSun 631d3a29c2 Bugfix: Depth clamping is no longer incorrectly enabled when using OpenGL преди 8 години
  BearishSun 678d63876a Bugfix: Fixing an issue that would crash Banshee when ran under RenderDoc with OpenGL enabled преди 8 години
  BearishSun b9a107bd99 Bugfix: Object picking in editor scene view now works properly on OpenGL преди 8 години
  BearishSun 917828e246 Bugfix: Fix crash on shutdown during OpenGL context deletion преди 8 години
  BearishSun ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) преди 8 години
  BearishSun 5d331c2f55 Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state преди 8 години
  BearishSun 37d256d01f Feature: OpenGL render API can now work with older OpenGL versions, including OpenGL 4.1 and partial support for OpenGL ES преди 8 години
  BearishSun ea824d8abe WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions преди 8 години
  BearishSun 79b973bc30 WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions преди 8 години
  BearishSun ed9cb44dc2 WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions преди 8 години
  Marko Pintera 78f89c68ac WIP: Linux port преди 8 години
  Marko Pintera eb86ee0346 WIP: Linux port преди 8 години
  BearishSun baa1e0d7de WIP: Linux port преди 8 години
  BearishSun 266484ff97 WIP: Linux port преди 8 години
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) преди 8 години