Cronologia Commit

Autore SHA1 Messaggio Data
  Marko Pintera 558bba0c05 Added runtime script compiling (untested) 10 anni fa
  Marko Pintera 1b1895f796 WIP VisualStudio project syncing 10 anni fa
  Marko Pintera 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 anni fa
  Marko Pintera 46eb1edb0f WIP Scene window 11 anni fa
  Marko Pintera 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size 11 anni fa
  Marko Pintera d231b89e53 Fixed OpenGL texture binding 11 anni fa
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
  Marko Pintera 31b55e513f Started work on SceneView 11 anni fa
  Marko Pintera eb114847f2 Added default shaders for BansheeRenderer 11 anni fa
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 anni fa
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) 11 anni fa
  Marko Pintera e73983da31 Moved everything to new Path system 11 anni fa
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
  Marko Pintera 053df91815 Better modal window test case 12 anni fa
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe 12 anni fa