Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera 5ab4c6ed7e Arrays of non-struct data params work há 13 anos atrás
  Marko Pintera 3f42a59f0f Better checking when it comes to struct size há 13 anos atrás
  Marko Pintera 9bd154c94e Structs and struct arrays seem to work in GLSL há 13 anos atrás
  Marko Pintera 5f479b63eb Used #defines to split different parts of the CamelotClient more easily há 13 anos atrás
  Marko Pintera 01defbfd9d DX11 arrays work há 13 anos atrás
  Marko Pintera 700d56beaa DirectX 11 struct shader parameters work há 13 anos atrás
  Marko Pintera ba5f1c9453 Added GpuProgram importer há 13 anos atrás
  Marko Pintera 23822c862d Fixed a bunch of bugs with async resource loading há 13 anos atrás
  Marko Pintera d4b6b593c2 Properly releasing GpuProgInclude há 13 anos atrás
  Marko Pintera 2de43e95a4 Gpu program include importer há 13 anos atrás
  Marko Pintera bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly há 13 anos atrás
  Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem há 13 anos atrás
  Marko Pintera 6fd41c675b Fixing an issue where unloading a resource could cause a race condition há 13 anos atrás
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem há 13 anos atrás
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems há 13 anos atrás
  Marko Pintera f6f19866d5 Creating a resource will return a handle instead of a pointer há 13 anos atrás
  Marko Pintera 079c1923cf Fixed a crash where object was deleted while still in command queue há 13 anos atrás
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 há 13 anos atrás
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released há 13 anos atrás
  Marko Pintera 1f000d9048 Resources::unload há 13 anos atrás
  Marko Pintera 525aff7258 Fixed the creation of default sampler states. Creating them in the constructor was a bad idea. há 13 anos atrás
  Marko Pintera 7c61af0cd7 Application using OpenGL renderer shuts down properly há 13 anos atrás
  Marko Pintera e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released há 13 anos atrás
  Marko Pintera b64de5a14d Added resource management methods to Material & Shader há 13 anos atrás
  Marko Pintera a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes há 13 anos atrás
  Marko Pintera e090e96915 CoreGpuObject há 13 anos atrás
  Marko Pintera 5c64304d91 Re-enabled D3D9ResourceManager (still crashes on quit, but will fix with new way of resource management) há 13 anos atrás
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application há 13 anos atrás
  Marko Pintera 25fcacb372 added destroy() for vertex/index/vertex declarations há 13 anos atrás
  Marko Pintera c62037b142 Parsing samplers & textures with the same name now works há 13 anos atrás