BearishSun
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 ani în urmă |
BearishSun
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cbf82c9146
Improvements to the shading language in order to make managing complex shaders easier:
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8 ani în urmă |
BearishSun
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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8 ani în urmă |
BearishSun
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b2dd0ffa03
Work on transparent rendering path
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9 ani în urmă |
BearishSun
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 ani în urmă |
BearishSun
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585ee02f70
Vulkan: Example project now mostly functional on Vulkan
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9 ani în urmă |
BearishSun
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 ani în urmă |
BearishSun
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 ani în urmă |
BearishSun
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9555982752
Fixing OpenGL texture and image binding
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9 ani în urmă |
BearishSun
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76dee9fbf8
Morph shape animation (WIP)
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9 ani în urmă |
BearishSun
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6f316d48bf
Added support for shader technique inheritance
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9 ani în urmă |
BearishSun
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 ani în urmă |