Marko Pintera
|
9dc5f1dff7
Removing unused methods from render system #1
|
13 years ago |
Marko Pintera
|
a10ef7f7b9
Stripping down unneeded render system methods #2
|
13 years ago |
Marko Pintera
|
bf6922faca
Stripping down render systems of unneeded features #1
|
13 years ago |
Marko Pintera
|
4556df668c
Serialize/Deserialize sampler states
|
13 years ago |
Marko Pintera
|
7ef92f594e
Some fixes with camera rotation
|
13 years ago |
Marko Pintera
|
26bb37f13b
Rendering meshes straight from GameObject
|
13 years ago |
Marko Pintera
|
813fc059a9
Basic Material works
|
13 years ago |
Marko Pintera
|
7f49bdd956
Forward renderer
|
13 years ago |
Marko Pintera
|
339335ef7f
Ability to set textures in gpu params
|
13 years ago |
Marko Pintera
|
b5a2694499
Fixing a crash with D3D9
|
13 years ago |
Marko Pintera
|
3da577fc99
Cg up and running
|
13 years ago |
Marko Pintera
|
629eb64471
Cg works on DX but not on GL
|
13 years ago |
Marko Pintera
|
6b543d1fae
RTTI newObject now returns a shared ptr
|
13 years ago |
Marko Pintera
|
be9a1abb9e
Serialization stores (and automatically figures out on loading) types
|
13 years ago |
Marko Pintera
|
84e4923d77
Added RTTI class hierarchy (Needs further testing)
|
13 years ago |
Marko Pintera
|
7cdfa405af
Texture loading works
|
13 years ago |
Marko Pintera
|
781d13837b
Added FileSystem class
|
13 years ago |
Marko Pintera
|
e422eb43b3
String serialization and some more work on texture serialization
|
13 years ago |
Marko Pintera
|
e5ff8b42a4
Before changing some RTTI stuff to references
|
13 years ago |
Marko Pintera
|
a884d33548
Exception ported
|
13 years ago |
Marko Pintera
|
2abf1aa49c
Split GL and D3D9 into separate dlls
|
13 years ago |