Commit History

Author SHA1 Message Date
  Marko Pintera 5bf23618b8 Text material resolution now gets set dynamically 12 years ago
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 years ago
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators 12 years ago
  Marko Pintera b914b9434f First batch of memory allocator porting from new/delete 12 years ago
  Marko Pintera dd1bf27377 Labels render properly using GUI system 12 years ago
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI 12 years ago
  Marko Pintera 1cfbcc30a9 Text visible on the screen 12 years ago
  Marko Pintera bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly 13 years ago
  Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem 13 years ago
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem 13 years ago
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system 13 years ago
  Marko Pintera db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 years ago
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 years ago
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 years ago
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application 13 years ago
  Marko Pintera 19e874a87d Material serialization (untested) 13 years ago
  Marko Pintera 4ec92954ca Added shader params 13 years ago
  Marko Pintera eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer 13 years ago
  Marko Pintera 36c37b43ff DX11 renderer works 13 years ago
  Marko Pintera 96bb17b5ef A lot more work on DX 11 renderer 13 years ago
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs 13 years ago
  Marko Pintera b2442bedf0 Fixed an issue with simulation running much faster than the render thread and causing massive input lag 13 years ago
  Marko Pintera a249cfc990 More work on DX11 13 years ago
  Marko Pintera 74796b8bb9 Removed vertex binding 13 years ago
  Marko Pintera 45d26f8845 A bunch of DX11 render system implementation 13 years ago
  Marko Pintera 01243d6be4 Removed some useless cg stuff 13 years ago
  Marko Pintera 89362ce009 Removed the useless HardwareBufferManagerBase 13 years ago
  Marko Pintera e3e5d96d67 Refactored viewport 13 years ago
  Marko Pintera 56b0a7d305 DX11 is compilable again 13 years ago
  Marko Pintera 828e5f3dcd Check in before removing a bunch of GL shader methods 13 years ago