Marko Pintera
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5bf23618b8
Text material resolution now gets set dynamically
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12 years ago |
Marko Pintera
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
Marko Pintera
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 years ago |
Marko Pintera
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b914b9434f
First batch of memory allocator porting from new/delete
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12 years ago |
Marko Pintera
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dd1bf27377
Labels render properly using GUI system
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12 years ago |
Marko Pintera
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ff28162000
Added BuiltiMaterialManagers and more work on GUI
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12 years ago |
Marko Pintera
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1cfbcc30a9
Text visible on the screen
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12 years ago |
Marko Pintera
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bbb7a1bb74
Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly
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13 years ago |
Marko Pintera
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3e47d2941c
Finalized removing all raw pointers from RenderSystem
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13 years ago |
Marko Pintera
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0105df516c
Removed render window pointer array from D3D9RenderSystem
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13 years ago |
Marko Pintera
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5700fec8d0
Removed mActiveViewport from render system
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13 years ago |
Marko Pintera
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db092c1e82
GpuParamBlock is now initialized like any other CoreGpuObject
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13 years ago |
Marko Pintera
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05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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13 years ago |
Marko Pintera
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7b80bdaff7
Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released
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13 years ago |
Marko Pintera
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fda3ca2150
Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application
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13 years ago |
Marko Pintera
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19e874a87d
Material serialization (untested)
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13 years ago |
Marko Pintera
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4ec92954ca
Added shader params
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13 years ago |
Marko Pintera
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eb3de79c8a
Renamed GpuParamBlock to GpuParamBlockBuffer
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13 years ago |
Marko Pintera
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36c37b43ff
DX11 renderer works
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13 years ago |
Marko Pintera
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96bb17b5ef
A lot more work on DX 11 renderer
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13 years ago |
Marko Pintera
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 years ago |
Marko Pintera
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b2442bedf0
Fixed an issue with simulation running much faster than the render thread and causing massive input lag
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13 years ago |
Marko Pintera
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a249cfc990
More work on DX11
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13 years ago |
Marko Pintera
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74796b8bb9
Removed vertex binding
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13 years ago |
Marko Pintera
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45d26f8845
A bunch of DX11 render system implementation
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13 years ago |
Marko Pintera
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01243d6be4
Removed some useless cg stuff
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13 years ago |
Marko Pintera
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89362ce009
Removed the useless HardwareBufferManagerBase
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13 years ago |
Marko Pintera
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e3e5d96d67
Refactored viewport
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13 years ago |
Marko Pintera
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56b0a7d305
DX11 is compilable again
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13 years ago |
Marko Pintera
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828e5f3dcd
Check in before removing a bunch of GL shader methods
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13 years ago |