Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 5bfcb3bde6 Fixed an exception due to sim object getting destroyed on core thread il y a 11 ans
  Marko Pintera 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread il y a 11 ans
  Marko Pintera 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread il y a 11 ans
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) il y a 11 ans
  Marko Pintera b85c0fd5ae Editor runs after material refactor - hasn't been extensively tested il y a 11 ans
  Marko Pintera 4fdb3da864 Made Pass/Shader/Technique immutable il y a 11 ans
  Marko Pintera 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. il y a 11 ans
  Marko Pintera 3f94468a9f Material refactor WIP, it compiles il y a 11 ans
  Marko Pintera f7a076ff3c Pass and Technique refactor il y a 11 ans
  Marko Pintera 6d383c78a4 Fixed scene viewport rendering il y a 11 ans
  Marko Pintera e77069ae0e Removed CoreObjectCore::destroy and using destructor instead il y a 11 ans
  Marko Pintera b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) il y a 11 ans
  Marko Pintera 6d367f44f4 Removed ShaderProxy and added ShaderCore il y a 11 ans
  Marko Pintera 91ba10d45c Finished GpuParams refactor il y a 11 ans
  Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP il y a 11 ans
  Marko Pintera 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design il y a 11 ans
  Marko Pintera 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
  Marko Pintera 6e60df9371 MeshHeap refactored to comply with new CoreObject design il y a 11 ans
  Marko Pintera 34449b8bd8 GpuProgram refactor to comply with new CoreObject design il y a 11 ans
  Marko Pintera bf970d8436 Render states refactored to comply with new CoreObject design il y a 11 ans
  Marko Pintera f256dad7d6 Texture refactor to comply with new CoreObject design il y a 11 ans
  Marko Pintera 2870e2266b Refactored Mesh for use with the new CoreObject design il y a 11 ans
  Marko Pintera aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow il y a 11 ans
  Marko Pintera 7ec17510f4 Refactored render system initialization so that render window gets created from sim thread instead of core il y a 11 ans
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread il y a 11 ans
  Marko Pintera 0678fdcf36 Better names for some Mesh methods il y a 11 ans
  Marko Pintera 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer il y a 11 ans
  Marko Pintera a6c65825ca CoreThreadCore instance is now a shared pointer il y a 11 ans
  Marko Pintera dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system il y a 11 ans