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5c1037f02c
More resource ref changes
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dee589d88e
Async loading tested
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8e4d885080
More resource async loading work
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dd60bfafb3
Removed boost dependencies from linker, they're loaded automatically
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c4b88fc22f
Resource metas
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d0f2212f2a
Resource meta files
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c5c0aca2dc
Added RTTI for shader programs
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ffac13bf53
Better dealing with ResourceRef and ResourceRef RTTI
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813fc059a9
Basic Material works
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0cc7f8c5d7
Ignoring some directories
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7f49bdd956
Forward renderer
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c1b924eaaf
Serialization takes care of serializing base classes
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dc03bff18f
Before getting ready to solve derived class serialization issues
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7052e68acf
Removed default GpuParams
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b51882b16c
Re-enabled save/load for resources
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288f2f37e7
Resource references
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6f9755d324
We can now set params through Material and apply the material
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339335ef7f
Ability to set textures in gpu params
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b5a2694499
Fixing a crash with D3D9
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9fff9bad3e
Samplers get enumerated as shader parameters
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12b3f490bc
More material and renderer stuff
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1b2dafa7c1
Removed auto params
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71c60add08
Shaders/Materials
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93e2676b37
RenderManager initial work
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5f93eb1683
Remaining files after adding OIS and timers
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d71ac4d2a8
OIS works
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3a33dcbc18
OIS set up but not working
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62cc09827b
Time
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47e9c237a2
All meshes for an FBX file are imported
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5ecd9e8535
Moved projects to ASCII encoding
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