Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 5c1037f02c More resource ref changes %!s(int64=13) %!d(string=hai) anos
  Marko Pintera dee589d88e Async loading tested %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 8e4d885080 More resource async loading work %!s(int64=13) %!d(string=hai) anos
  Marko Pintera dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c4b88fc22f Resource metas %!s(int64=13) %!d(string=hai) anos
  Marko Pintera d0f2212f2a Resource meta files %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c5c0aca2dc Added RTTI for shader programs %!s(int64=13) %!d(string=hai) anos
  Marko Pintera ffac13bf53 Better dealing with ResourceRef and ResourceRef RTTI %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 813fc059a9 Basic Material works %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0cc7f8c5d7 Ignoring some directories %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 7f49bdd956 Forward renderer %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c1b924eaaf Serialization takes care of serializing base classes %!s(int64=13) %!d(string=hai) anos
  Marko Pintera dc03bff18f Before getting ready to solve derived class serialization issues %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 7052e68acf Removed default GpuParams %!s(int64=13) %!d(string=hai) anos
  Marko Pintera b51882b16c Re-enabled save/load for resources %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 288f2f37e7 Resource references %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6f9755d324 We can now set params through Material and apply the material %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 339335ef7f Ability to set textures in gpu params %!s(int64=13) %!d(string=hai) anos
  Marko Pintera b5a2694499 Fixing a crash with D3D9 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 9fff9bad3e Samplers get enumerated as shader parameters %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 12b3f490bc More material and renderer stuff %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 1b2dafa7c1 Removed auto params %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 71c60add08 Shaders/Materials %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 93e2676b37 RenderManager initial work %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 5f93eb1683 Remaining files after adding OIS and timers %!s(int64=13) %!d(string=hai) anos
  Marko Pintera d71ac4d2a8 OIS works %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 3a33dcbc18 OIS set up but not working %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 62cc09827b Time %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 47e9c237a2 All meshes for an FBX file are imported %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 5ecd9e8535 Moved projects to ASCII encoding %!s(int64=13) %!d(string=hai) anos