História revízii

Autor SHA1 Správa Dátum
  BearishSun 5c557c324b Mark resources as dirty when modified in inspector 10 rokov pred
  BearishSun edd6cd973e Removed requirement for inspector GUI objects to track if changes were made in order to reduce their code size 10 rokov pred
  BearishSun bebb59cb6b GUI dictionary: 10 rokov pred
  BearishSun 77a2180c41 Fixed a memory corruption on BSLFX compiler 10 rokov pred
  BearishSun 0f1c1d1ba7 Finalized all features of GUI dictionary (untested) 10 rokov pred
  BearishSun 3882f40373 Added bounds meshes to lights in the renderer 10 rokov pred
  BearishSun adc448447b GUI skin inspector 10 rokov pred
  BearishSun ee3552b8d8 More work on GUI dictionary fields 10 rokov pred
  BearishSun 9e2a00e41a Added GUIListField and slightly refactored how GUI lists store their types 10 rokov pred
  BearishSun a92c1b167f Added GUIDictionaryField (WIP) 10 rokov pred
  BearishSun 79e827cd27 Re-added alternating GUI array backgrounds 10 rokov pred
  BearishSun 3e9e8eb1c6 Modifying GUI array/list now persist its expanded/collapsed state 10 rokov pred
  BearishSun 3bf109abe1 Expanding/collapsing objects inside a GUI array/list now works properly 10 rokov pred
  BearishSun 94bd57914c Changing scene object selection no longer triggers the selection change event twice 10 rokov pred
  BearishSun e21a0b2520 Don't display inspector component background if component is empty 10 rokov pred
  BearishSun 98f239d4ab Refactored InspectableArray and InspectableList so they use the common GUIListField for displaying the array GUI 10 rokov pred
  BearishSun db37436e98 Inspector refactor - Better abstraction, separated property and GUI modifications into two reported values (WIP) 10 rokov pred
  BearishSun 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 rokov pred
  BearishSun 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
  BearishSun 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 rokov pred
  BearishSun 84f21fceed Modified GUI element set enabled/visible logic so that child objects can perist their states when parent states change 10 rokov pred
  BearishSun ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 rokov pred
  BearishSun 4880925653 Selecting a scene object that was just created is now properly visible in the scene tree view 10 rokov pred
  BearishSun 778de71b66 Reverting game object finalizer fix as another solution is needed 10 rokov pred
  BearishSun ee496ab2cb Fixing GUI element enable/disable functionality 10 rokov pred
  BearishSun 1091551099 Added enable/disable functionality for GUI elements (WIP) 10 rokov pred
  BearishSun 1e4cc33626 Refactored GUIElement visibility flag in preparation for enabled/disabled flag 10 rokov pred
  BearishSun 38c4bc107a Fixing an issue with GameObject finalization - Objects that were finalized were still being retrievable from game object manager for a single frame 10 rokov pred
  BearishSun eaec84330f No longer show GUI background for empty inspectors and complex objects 10 rokov pred
  BearishSun 98191c04eb Modified inspector drag and drop areas so they only trigger between components in order so they don't interfere with other drop operations, especially those for drop buttons 10 rokov pred